This page contains information on the Minecraft mods I am actively or passively developing on my computer (and/or may have opened in a Github repository).
First Things First...Edit
The very first thing I am doing is GregoryCommons — just a "commons library" mod, which is a dependency for all my other mods. This will contain things that may be needed across multiple mods, for simplification.
GLUE: Gregory's Little Utility EntitiesEdit
GLUE is a major rewrite to the Little Maids Mobs mod that can be found on Minecraft Forums. I intend to expand the mod — from being based upon ModLoader, to now be fully Forge-compatible.
Based upon original source code released to the public from forum user "I Am David Minecraft"; not an attempt to replace the successor mod by "-Reaper-". CaveGen Classic Revamp will do some things similar to the original, but tweak some of the structure generation and random chest-generated loot.
"Challenge:Accepted" SkyBlock WorldEdit
This mod will make a Skyblock-like world generator with some interesting tweaks and configurations. I call it the SkyBlock: Challenge:Accepted world generator.
Infinite Fall PreventionEdit
Also relevant to Skyblock, Infinite Fall Prevention does what the name says: it prevents repetitively falling to one's death. It does not prevent the original death; however, it kicks in at the respawn event, to examine where the player is being placed. If the position the player is being respawned would result in another death, then
No, I don't believe in aliens from outer space; however, that doesn't mean I cannot create some "alien-inspired" blocks and items that can be used in other aspects of Minecraft. (Such as, super-tough creeper-proof building materials?)
This may be of no use to Skyblock players; but in a normal world, it will give some alternative uses for stacks of dirt.
MobTalker Classic RevampEdit
Again, going back to source code found in a Github repository, MobTalker Classic Revamp is simply meant to tweak the player-to-entity conversational possibilities and script management, also attempting to bring the ModLoader-based code up to modern Minecraft Forge compatibility. I am not making "Not Safe For Work" content, but will use it for general conversations. Beyond that, it should have a scriptable conversation system similar to the predecessor.
My Massive Vaults is a mod for larger forms of storage, bigger than the vanilla chests.
(Idea on hold.) Based upon a Suggestions thread initiated by ThesaurusRex84, this would add larger boats with greater capacity, so that longer ocean voyages might be possible.